In order to complete a puzzle, the line must separate all differing colors. Squares of three or more colors are introduced in the Bunker.Ĭolored squares appear within the cells of a puzzle. Squares are introduced near the Entry Area past the white shed. Small hexagons indicate a higher pitch, while large hexagons indicate a lower pitch.
Either line can pass through black hexagons. The blue player-drawn line must pass through the blue hexagons, and the yellow mirrored line must pass through the yellow hexagons. In symmetry-based puzzles, blue and yellow hexagons may appear.In order to complete the puzzle, the line must travel through all of the hexagons. Black dots can be picked up with lines of any color. If the dots appear in different colors, like on Symmetry Island, it means you have to collect those dots with a line of the corresponding color – so blue lines can only get blue dots and yellow lines can only get yellow dots. Think of it like connecting the dots! You must connect all the dots before reaching the end point for this to work. In order to complete puzzles that feature these tiny black hexagon-shaped dots, the line you draw must intersect with each one along the way before reaching the end point. Hexagons appear along the paths of a puzzle. Hexagons are introduced near the Entry Area at the white shed. New challenges emerge when rules are combined and sometimes the solution isn't even apparent on the grid itself. But for the most part, puzzles are actually grid-based problems, where the "dead ends" and "winding paths" are determined by layers of new rules introduced in each area on the island. Sometimes the puzzles actually do resemble mazes, with winding paths and dead ends.
It's easy to think of puzzles in The Witness as mazes. Every puzzle in is driven by this basic and intuitive mechanism. Quarry puzzlesĪt the very beginning you have to unlock two doors by solving different types of puzzles: separate white and black dots, and tetris puzzles.Puzzles revolve around a simple, line-drawing mechanic, where you must draw the correct path from a circular starting point to a rounded end point. Proceed with caution because there are spoilers ahead. We found ourselves in that position many times while playing this game and that is why we provide these guides. Using a guide to solve them should be your last resort, when you are at your wits’ end. The greatest reward for a person playing The Witness is solving the puzzles. Secrets: Don’t forget to collect two hidden objects in this area: Audio File in the Quarry and Puzzle board on the Quarry rooftop. Completing all puzzles unlocks the final puzzle on the Quarry rooftop, which activates the Quarry laser. This area consists of two parts – the Quarry and Boat house. If you need a hint for solving puzzles in the other areas, check our guide for all puzzle solutions in the Witness. We strongly recommend avoiding this area before you master some of the listed puzzles above. The Quarry area is next to the Logging – Orange Trees area, and represents a compilation of different types of puzzles that can be found all over the island like: collect all the dots, separate white and black dots, tetris puzzles, colors separation puzzles and stars puzzles.